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Silent Hunter III |
CG rating |
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Developer: Ubisoft, Producer: Ubisoft System requirements: CPU 2.8 GHz, 512 MB RAM, 3D Video Card with 128 MB, DirectX 9.0c compatible Game: Silent Hunter 3 Genre: Simulator |
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Silent Hunter III
| Posted by Wargasm on 30-May-2005 09:17 |
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Before we dive into the wonderful world of Silent Hunter 3, I’ll make a small suggestion: don't look for the option to change the resolution in the “Video Settings” area of the main menu, because you won't find it. The in-game resolution is locked to 1024x768 and there’s is no way to change it, but don’t worry. Even at this resolution the game looks very good.
Silent Hunter 3 offers two game modes: single player and career mode. In single player, gamers will participate in various historical confrontations, while in career mode they will take on the role of a German submarine captain during World War II, with the possibility of starting the campaign anywhere from 1939 to 1943. The first thing worth mentioning, regarding the career mode, is the dynamic campaign. Silent Hunter 3 is not a scripted game, so every time you replay a mission you will have a new experience. As a result, the player will have to find his enemies and pay attention to each new contact spotted on the map.
I strongly encourage you to complete the training section of the game, called the Naval Academy, since it has a more practical aspect besides you learning the controls and interface: according to the evaluations at the end of each test from the Naval Academy, you will receive renown points which you can later spend on better crew members or sub upgrades.
One of the first things that pleasantly surprised me right from the start was the possibility to save at any time during the game, which allowed me to quietly and carefully prepare my attacks, without fearing that in case of a failure I would have to start the mission all over again. One curious thing I noted though is that if you load an older save game, the saves preceding it are automatically deleted. I didn't quite understand the logic behind this concept. Maybe I saved something that I specifically like to play over and over again, I don't see why the other saves should be deleted.
Regarding the realism, I must underline the flexibility that Ubisoft Romania gave to the player. The realism settings can be changed at any time during the career, but only when the sub is in dry-dock, giving the players the chance to experiment. Also, the producers have introduced two settings which will surely delight those of you who want 100% realism: “no map contact updates” and “manual targeting system” (TDC), while the 1.2 patch introduced the “no weapon officer assist” option.
Silent Hunter 3 offers two game modes: single player and career mode. In single player, gamers will participate in various historical confrontations, while in career mode they will take on the role of a German submarine captain during World War II, with the possibility of starting the campaign anywhere from 1939 to 1943. The first thing worth mentioning, regarding the career mode, is the dynamic campaign. Silent Hunter 3 is not a scripted game, so every time you replay a mission you will have a new experience. As a result, the player will have to find his enemies and pay attention to each new contact spotted on the map.
I strongly encourage you to complete the training section of the game, called the Naval Academy, since it has a more practical aspect besides you learning the controls and interface: according to the evaluations at the end of each test from the Naval Academy, you will receive renown points which you can later spend on better crew members or sub upgrades.
One of the first things that pleasantly surprised me right from the start was the possibility to save at any time during the game, which allowed me to quietly and carefully prepare my attacks, without fearing that in case of a failure I would have to start the mission all over again. One curious thing I noted though is that if you load an older save game, the saves preceding it are automatically deleted. I didn't quite understand the logic behind this concept. Maybe I saved something that I specifically like to play over and over again, I don't see why the other saves should be deleted.
Regarding the realism, I must underline the flexibility that Ubisoft Romania gave to the player. The realism settings can be changed at any time during the career, but only when the sub is in dry-dock, giving the players the chance to experiment. Also, the producers have introduced two settings which will surely delight those of you who want 100% realism: “no map contact updates” and “manual targeting system” (TDC), while the 1.2 patch introduced the “no weapon officer assist” option.
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