I accept violence in games with one condition: to entertain me. In fact, any gameplay element should have its own reson d'etre. The first question to pop up into my mind after seeing a few gameplay videos from Manhunt was quite a natural one. Why do we need so much violence? In Postal I could answer for myself by just playing the game. In this case, unfortunately, it's all covered by mist until now.
Just imagine a mad man with a knife in his hand as he walks towards you with cruel intentions and right when he is ready to strike, a hole appears in his head. It might be funny to watch this once or twice, but after a while it gets boring or for those who don't like to see plenty of blood, disgusting. From my point of view one thing's sure. This game is not for everyone. If you like snuff movies, then you've got a must buy with this title. If you loved Titanic, just buy the video tape or even better, the DVD. Television is everything and everything means money and power.
The protagonist of the game is the new star of a deadly show organized by a mad producer. Long story short, there are 20 levels during which James Earl Cash, after surviving the death penalty with a lethal injection, becomes a cold-blooded killer in front of the video cameras, as he has to erase everything living and who's got a gun (mice excluded). As it was way too boring to do this over and over again we have to deal with variations on the same theme. You either have to eliminate a soldier before he sees you or else he'll execute one of your relatives, or to use certain installations or machines to kill the others or to hide and attack when the expect less.
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